Rabbits Full of Magic

28 November 2023

 

Satan Is a Loser

New song dropped.

Well, a 4 track demo.

Sadly, this was not done on a 4-track cassette recorder, but with a laptop microphone. Still it's only four tracks.

Not entirely sure about the performance/vibes but we are figuring this song out.



The lyrics are simple but true.

Merry Christmas.

It's been said that
Satan is a loser

And he'll end up crying at the end of time
Satan is a loser
inst.

It's been said that
Satan is a loser
Jesus wins at the end of time because
Satan is a loser
Don't even try cos you're gonna dieyiiiee
Evil dies at the end of time
Evil dies at the end of time because
Satan is a loser
Jesus wins in the end my friend
Satan is a loser
Don't you cry because he's comin again
Sometime

13 April 2023

 

The Problem of Evil

The problem of evil.

How can God be good when there is so much evil in the world?

The question truly relies on an accurate conception of God. God is good meaning that God IS good, the quality itself. Evil is just good that is taken away or corrupted. Evil is less good. Evil, that is that which is opposite to good, is opposite to God.

One concept I have become rather fond of is the idea that "Evil does not exist". I am not saying that evil things are not done, or that there are evil outcomes in life, but that evil itself has no physical existence. Evil is not a being or an object or a thing that has existence. Rather, it is the deprivation of the good. 

None of creation is evil, inherently, at it's core. One can think of the most evil, violent, harmful circumstances, and no matter what, it will be a good thing that has been corrupted. The devastating tornado which decimates a small town can only do so if the small town exists in the first place. There cannot be a tragedy without the good. The town must exist, it must have a history, it must be populated with people, all with their own lives, all with value. If the tornado strikes in the middle of an empty field, it does not matter. It is only a tragedy, it is only EVIL, when it deprives something that has already been made good.

You will find that this is true on all levels. Evil has no existence. It is a vampire on good itself. It is a kind of madness, a kind of corruption of the good that is physical, material, and spiritual reality. It is self denial. It is disintegration. There is a famous saying, that evil cannot create, it can only destroy, or it can only corrupt. The power of creation is inherently an attribute of God, and therefore, a good act. Everything created is good. Evilness is only the corruption of the already created good.

Think about the most tragic tragedies of life. What about someone who goes blind? Maybe in an accident, they have had their vision tragically taken from them. But just as well, their vision was a gift in the first place, something to be thankful for each and every day. The evil cannot exist without the good in the first place. If eyesight is good, and blindness is evil, then it was the good that existed predominantly. The good is the ruler over the evil.

When one seriously considers life, and the preciousness thereof, things become clear. The evilness of becoming blind cannot happen without the miracle of sight. The organ of the eye, along with the nervous system that connects it to the brain, and the rational soul at the top of the personal hierarchy, making sense of it all, it is many experiences coming together in unison to bring the experience of sight and of existence in our 3 dimensional world. 

Every single breath that we take is a miracle. Somehow our bodies, incredibly fragile substances encased in a softhard human shell, can survive for 70, 80, maybe even 100+ years. Not once to we consider this in our day to day activities. Not once does the appropriate gratitude enter into our hearts.

God has given us free will. This is something that atheists cannot accept, their conception of God is too close minded, too deterministic, with no room for natural performance, with no room for personal agency. In the Garden of Eden, God created us as Rational Creatures. Unlike the animals, we have souls, we are made in the image of God, we have the ability to make moral choices. We can choose to be good or bad. This is reflected strongly in the story of Genesis. It is through our moral and rational choices that we shape and define reality, it is the method by which we name and catalog creation.

Ultimately, this is why hell must exist. There must be a place for those who choose to go against God the most, who decide to go the fullest distance away from Him that they possibly can. The Orthodox view seems to be that heaven and hell are both one and the same, they are an escatological nearness to God, which is felt like the choirs of angels for those who love Him, and felt like the fires of hell for those who hate Him. We live our lives and have an opportunity to pursue the kind of afterlife that we truly desire. Some people really want hell. They hate God with all their hearts, they openly berate Jesus, they work tirelessly to fill the world with lies. When these people die, their souls will be dragged down by the dark angels, for they cannot see the light.

The truth is that good is real and evil is a lie. This hierarchy points to why God is the ruler and creator of the universe. Think of it as light and dark. It is very strongly related. Good is light. When you enter a room, you turn on a light bulb. You flick a switch and it fills the room with light. There was a darkened room and it is now filled with light, instantly, at the speed of light, according to Einstein. It is a transcendental thing, light, and it fills any vacuum where it is deployed. 

The light demolishes the dark. The dark cannot help but be overtaken by the light. There is no recourse. Yet, if one wants to make the room dark, there is no dark bulb. No dark bulb will make a bright room into a dark one. Darkness is not an additive property. 

This is the closest metaphor we have to the end of time, I believe. The Bible often talks of fire, Tongues of Fire, God appearing to Moses in the burning bush. This was notable because a bush is a rather small piece of shrubbery, and it was on fire, and it was not being consumed, but rather, existing as an eternally burning bush. God displaying his mastery over time and space, the fact that He exists outside of such dimensions. It could be that light and dark, good and evil, these are just fragments, glimpses, of properties in other realms.

Who knows?

But this much seems to be true. We exist. Evil cannot create, it can only corrupt, or destroy. Evil exist because God allows it to, to some degree. This is part of the deal of Free Will. We have eaten from the Tree of the Knowledge of Good and Evil. This initiates us into the world of Free Will. We decide heaven or hell. We decide good or evil.

From what I have read, this is the Orthodox Christian view on heaven and hell. It is one and the same, it is union with God. If you hate God, you will experience it as hell, and if you love God, it will be heaven.

God is goodness itself. In order to know Him better, you must become a creative person yourself. If you are a painter, you will find yourself judging your painting after each addition, just like God, who judges each creation in Genesis, and judges them all as good (humans are judged as very good). If you are a father, you will have an experience, you will love your child, you will be challenged by them, be adversarial with them, be ready to lay down your life for your son. 

Would an evil person do this? Would they be so selfless?

15 December 2022

 

Cover - Here Comes Santa Claus


I just recorded this cover of "Here Comes Santa Claus". There are a lot of great Christmas songs and this is one of my favorite, because it has a nice swing to it and it has a happy country feel.

Merry Christmas, one and all.

30 November 2022

 

The Happy Turtle


26 September 2022

 

RTMA Full Review

SPOILERS WARNING this is a full review of the newest Monkey Island game.


Monkey Island is a game series that left a huge impression on me as a kid. Particularly the first two. The first game, I was with my dad inside the Software Etc. at the local mall when we both saw this box art and were blown away. I got it for Christmas that year and played through it on our x386 MS-DOS computer that had no sound card, so all the music was played through the PC speaker. I loved it, because the ska-style reggae suited the percussive nature of the PC speaker, and someday I hope to play through it again with that analog sound setup. 

Of course I played through it again once we got a Sound Blaster compatible sound card. They issued a remaster a few years later, done with a new engine version, and made for VGA graphics cards. This allowed artists access to a full 256 colors! The resolution was still a tiny 320x240, but the additional colors allowed for full color scans of paintings, drawings, watercolors, etc. to be used directly for game art. The first game was designed with EGA in mind, and the artists involved had to use all kind of tricks in order to cram a maximum amount of art into a tiny space. One technique that I loved, and which was lost in all future remakes and remasters, was the vast use of negative space. The color palette for the first island, Melee Island, which is supposed to be a sort of Caribbean island at permanent twilight or sunset, they use black as the background and outlines of rocks and trees done in grey and two shades of blue. They ended up with a very minimalist look that was spellbinding. It brought to mind forests in the moonlight, and did so musing 4-6 colors. Getting lost in these magical areas was a huge part of these games.

So what have we now? There is a new game. Is it good? Yes. Has Monkey Island been ruined like every other piece of traditional pop culture over the past decade? Not really. Though there are a bunch of lame things about this game that feel very current. Things that I see a lot of modern creatives doing, lazy tricks, easy narratives, creatively coasting. Overall I enjoyed it. But there is a lot to criticize. This is going to be a full spoiler inclusive review, and I want to cover each part of the game.

STORY 

This was perhaps the weakest part of the game. It begins leaning very heavily on the meta ending of Monkey Island 2, and introduces our lead Guybrush Threepwood, which makes no sense, because you also see a child, who was Guybrush Threepwood just one game earlier in the timeline. I mean this quite literally, because the game opens with a remake of the ending of the last game. Just like "The Last Jedi", it opens with a lie, with a retold scene that erases something we have already experienced, something we already invested 2+ hours (including viewing + discussion) of our lives in, because the filmmaker wants to "take it from there". Anyways, right away I am confused, and then Guybrush starts telling Guybrush (they call him Boybrush later which is... ugh... lame. This whole sideplot feels like the writer trying to emotionally manipulate the dads in the audience tbh.) a story, and it's all about the one time he tried to find the Secret of Monkey Island. This sort of becomes his White Whale, the quest for The Secret, and it drives the plot so much, as if writer Ron Gilbert is purposefully building it into an idol to be sacrificed for whatever point he wants to make. Oh boy. It is going to be another lecture. At this point, before the game has even begun, I can see the warning signs.

It is funny how close to "The Last Jedi" this game is. Finding the Secret was never even a thing in any of the games. The first game, you end up going to Monkey Island because that is where they took the governor Elaine, whom you have fallen in love with. The Secret ends up being that the giant monkey head opens up to reveal a mass of satanic catacombs underneath the island, and at the lava filled center, The Ghost Pirate LeChuck's spectral ship and crew reside. Monkey Island isn't even part of the 2nd game. The Secret was never a thing fans or Guybrush obsessed over, but with this game, we are pretending like that is his reason for living. And reason for rehashing so much of that first game.

So, you are basically replaying the first game, except now it's all a deconstructed, because postmodernism is a thing, and why bother writing an original story, when you can just do what you did in your 20s and be cynical about it, and then pat yourself on the back about how cynical you are. So we go back to Monkey Island, and there are these new kids in town, and they are these kind of goth pirates, into dark magic, and thus almost a threat to the Voodoo Lady (a sort of Obi Wan character to your clueless Guybrush) as well as LeChuck. They were cool, and I liked their metal version of the music, but unfortunately, it feels like the game forgets they exist halfway through. They are sort of working with LeChuck, then they start to rebel against him, then the ending kind of drops in out of nowhere.

The ending. Ugh. I get what he was doing, and I liked the idea of "turning out the lights", although it was very cheesy, and almost too sentimental for this series. They should have played "Closing Time" or something, I feel like I am watching an episode of the Office here. You are chasing LeChuck through the catacombs of Monkey Island (literally the ending from the first game) and then you end up going through a door and you are in the alleyway from the end of Monkey Island 2. Then the game goes back to you telling this as a story to your son(?) and there is a multi choice dialog option for what you tell your son the ending of the game is. It is utterly pretentious. These endings aren't lovingly animated or play out in any fashion other than a one-shot gag image following the credits. It feels really undercooked. You see all the characters from the game as cardboard cutouts, like it has all been a theme park side, and nothing matters. Oh boy. Nothing matters, any choice you make is valid.

It sucks because the earlier games were so magical. They weren't about storytelling or this Secret mystery that nobody has cared about in 30 years. They were just pirate adventures. Silly pirate adventures, but pirate adventures nontheless. A kind of tribute to the pulp fiction roots of Indiana Jones and Star Wars. The first two games had actual cool adventures in them. This one has some cool stuff in it, but a lot of navel gazing. Every time a creative makes something about meta, it feels like they are basking in self glory. I don't care about writers. I care about stories.

GRAPHICS

This is a tough one because the art style is absolutely generic corporate and the animation is trash. But then again I can see what they are going for, a kind of children's picture book style. The other games gave the impression of a grand serious cinematic adventure. This style works, and some of the backgrounds look very nice, but the characters faces, especially the main one, are terrible. Seriously, Guybrush looks so dumb I don't want to replay this game for a while.

GAMEPLAY

It's here where things get good. This game is made by one of the guys that invented this genre, and it includes all the quality of life improvements you could want. It plays like a dream. And it's fun to get lost in a graphic adventure again. A shame there isn't much story. And outside of essential objects you need for puzzles, most rooms are pretty empty. In the old games, half the fun was the responses you would get for trying the wrong thing. The gameplay is a bit too streamlined for that. Still, it's nice. A better story and this would have been wonderful.

OVERALL

7/10

The story is trash. I'm so sick of self important creators. It almost seems like an atheist trap. Like no serious Christian would make it all about them being the creator, because glory goes to God. But for an atheist, it is probably the height of intellectualism. The atheist sees themselves as God and creator of their world, however untrue that is, and think that their ability to create is some kind of mark that they are special and thus better than other people. The Christian would realize we are all made in God's image and thus humans are naturally creative. Ultimately IMO it comes down to a fundamentally flawed worldview.


24 September 2022

 

Monkey Island Has Been Pozzed

Every creative is no longer interested in telling stories just smelling their own farts.

WORD TO WRITERS: META =/= SMART. META = LAZY. YOU = LAZY.

No franchise is safe.

Full review coming later.


08 September 2022

 

God Save the Queen

RIP to the Queen

In her honor here is a Dust Bunnies cover of The Beatles song Her Majesty


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